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main ... v1.0

3 changed files with 17 additions and 17 deletions

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@ -8,10 +8,9 @@ namespace Islet_Online_Unpacker
{
static void Main(string[] args)
{
using FileStream input = File.OpenRead(args[0]);
BinaryReader br = new(input);
Directory.CreateDirectory(Path.GetDirectoryName(input.Name) + "//" + Path.GetFileNameWithoutExtension(input.Name));
using FileStream source = File.OpenRead(args[0]);
BinaryReader br = new(source);
Directory.CreateDirectory(Path.GetDirectoryName(source.Name) + "//" + Path.GetFileNameWithoutExtension(source.Name));
while (br.BaseStream.Position < br.BaseStream.Length)
{
int size = br.ReadInt32();
@ -23,39 +22,42 @@ namespace Islet_Online_Unpacker
br.BaseStream.Position += size;
}
System.Collections.Generic.List<Subfile> subfiles = new();
System.Collections.Generic.List<SUBFILE> subfiles = new();
while (br.BaseStream.Position < br.BaseStream.Length - 0x28)
{
Subfile subfile = new()
SUBFILE subfile = new()
{
isCompressed = br.ReadInt32(),
sizeUncompressed = br.ReadInt32(),
sizeCompressed = br.ReadInt32(),
start = br.ReadInt32()
offset = br.ReadInt32()
};
br.ReadBytes(20);
subfile.name = new(br.ReadChars(br.ReadInt16()));
subfiles.Add(subfile);
}
foreach (Subfile sub in subfiles)
foreach (SUBFILE sub in subfiles)
{
br.BaseStream.Position = sub.start;
br.BaseStream.Position = sub.offset;
int size = br.ReadInt32();
if ((sub.isCompressed == 0 && size != sub.sizeUncompressed) || (sub.isCompressed == 0x100 && size != sub.sizeCompressed))
throw new System.Exception("Fuck.");
if (sub.name.Contains(@"\"))
Directory.CreateDirectory(Path.GetDirectoryName(input.Name) + "//" + Path.GetDirectoryName(sub.name));
Directory.CreateDirectory(Path.GetDirectoryName(source.Name) + "//" + Path.GetDirectoryName(sub.name));
using FileStream FS = File.Create(Path.GetDirectoryName(input.Name) + "//" + sub.name);
using FileStream FS = File.Create(Path.GetDirectoryName(source.Name) + "//" + sub.name);
BinaryWriter bw = new(FS);
if (sub.isCompressed == 0x100)
{
MemoryStream ms = new();
br.ReadInt16();
using (var ds = new DeflateStream(new MemoryStream(br.ReadBytes(size)), CompressionMode.Decompress))
ds.CopyTo(FS);
ds.CopyTo(ms);
br = new(ms);
br.BaseStream.Position = 0;
bw.Write(br.ReadBytes(sub.sizeUncompressed));
br = new(source);
continue;
}
@ -63,13 +65,12 @@ namespace Islet_Online_Unpacker
bw.Close();
}
}
struct Subfile
struct SUBFILE
{
public int isCompressed;
public int sizeUncompressed;
public int sizeCompressed;
public int start;
public int offset;
public string name;
}
}

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@ -1,2 +1 @@
# Islet Online Unpacker
Extracts and decompresses the contents of .pack files from the game [Islet Online](https://store.steampowered.com/app/428180/Islet_Online/).

BIN
ZstdNet.dll Normal file

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