Initial commit

This commit is contained in:
Michael Hinrichs 2022-05-24 14:21:11 -05:00
commit 8025816c50
6 changed files with 593 additions and 0 deletions

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.gitattributes vendored Normal file
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# Auto detect text files and perform LF normalization
* text=auto

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.gitignore vendored Normal file
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*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
.vs/
[Pp]roperties/

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Program.cs Normal file
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using System;
using System.IO;
namespace RPG_Maker_LDB_Printer
{
class Program
{
public static BinaryReader br;
public static StreamWriter sw;
public static int indent = 0;
public static bool stop;
static void Main(string[] args)
{
br = new BinaryReader(File.OpenRead(args[0]));
sw = new StreamWriter(File.Create(args[0] + ".txt"));
GetString();//LcfDataBase
ContinueIndent();
for (byte[] PartID = new byte[1]; PartID[0] < 0x20;)
{
string PartHex;
PartID[0] = br.ReadByte();
PartHex = BitConverter.ToString(PartID);
sw.Write(PartHex + " ");
if (PartID[0] == 0x15 || PartID[0] == 0x16 || PartID[0] == 0x1D)
{
GetInt();
OpenIndent();
for (bool stop = false; stop == false;)
{
ContinueIndent();
int data = GetInt();
if (data == 0x00)
stop = true;
else if (PartID[0] == 0x15 || PartID[0] == 0x16 & data != 0x0A & data != 0x0f & data != 0x10 & data != 0x15 & data != 0x16 & data != 0x1A & data != 0x1B & data != 0x3D & data != 0x3E & data != 0x3F & data != 0x40 & data != 0x41 & data != 0x42 & data != 0x48 & data != 0x51 & data != 0x52 & data != 0x55 & data != 0x5B & data != 0x60 & data != 0x61)
GetString();
else if (PartID[0] == 0x1D & data == 0x0A)
Subdata(0x1D, 0x0A);
else
GetBytes();
}
CloseIndent();
sw.Write("\r\n");
}
else
{
int length = GetInt();
if (length > 0)
{
int entry = GetInt();
OpenIndent();
for (int i = 0; i < entry; i++)
{
ContinueIndent();
GetInt();
OpenIndent();
stop = false;
while (stop == false)
{
ContinueIndent();
int data = GetInt();
if (data == 0x00)
stop = true;
else if (data == 0x01)
{
GetString();
}
else
{
switch (PartID[0], data)
{
#region String
case (0x0B, 0x02):
case (0x0C, 0x02):
case (0x0D, 0x02):
case (0x0E, 0x02):
case (0x0B, 0x03):
case (0x0B, 0x0F):
case (0x10, 0x04):
case (0x12, 0x33):
case (0x12, 0x34):
case (0x12, 0x35):
case (0x12, 0x36):
case (0x12, 0x37):
case (0x13, 0x02):
case (0x14, 0x02):
GetString();
break;
#endregion
#region Subdata
case (0x0b, 0x3f):
case (0x0d, 0x46):
case (0x0e, 0x2a):
case (0x0f, 0x02):
case (0x16, 0x55):
case (0x1e, 0x3f):
case (0x20, 0x0a):
case (0x20, 0x0b):
Subdata(PartID[0], data);
break;
#endregion
case (0x0c, 0x10):
case (0x10, 0x0f):
GetSound();
break;
case (0x0b, 0x1f):
case (0x1e, 0x1f):
#region system
int system = GetInt();
OpenIndent();
ContinueIndent();
sw.Write(BitConverter.ToString(br.ReadBytes(system / 6)));
ContinueIndent();
sw.Write(BitConverter.ToString(br.ReadBytes(system / 6)));
ContinueIndent();
sw.Write(BitConverter.ToString(br.ReadBytes(system / 6)));
ContinueIndent();
sw.Write(BitConverter.ToString(br.ReadBytes(system / 6)));
ContinueIndent();
sw.Write(BitConverter.ToString(br.ReadBytes(system / 6)));
ContinueIndent();
sw.Write(BitConverter.ToString(br.ReadBytes(system / 6)));
CloseIndent();
break;
#endregion
case (0x13, 0x06):
#region AnimationTiming
GetInt();
int AnimationTiming = GetInt();
if (AnimationTiming > 0)
OpenIndent();
for (int t = 0; t < AnimationTiming; t++)
{
ContinueIndent();
GetInt();
OpenIndent();
for (bool timingStop = false; timingStop == false;)
{
ContinueIndent();
int timingData = GetInt();
if (timingData == 0x00)
{
CloseIndent();
timingStop = true;
}
else if (timingData == 0x02)
{
GetSound();
}
else
{
GetBytes();
}
}
}
if (AnimationTiming > 0)
CloseIndent();
break;
#endregion
case (0x13, 0x0c):
#region Animation Frame
GetInt();
int AnimationFrame = GetInt();
if (AnimationFrame > 0)
OpenIndent();
for (int f = 0; f < AnimationFrame; f++)
{
ContinueIndent();
GetInt();
OpenIndent();
for (bool frameStop = false; frameStop == false;)
{
ContinueIndent();
int frameData = GetInt();
if (frameData == 0x00)
{
CloseIndent();
frameStop = true;
}
else if (frameData == 0x01)
{
GetInt();
int cellData = GetInt();
if (cellData > 0)
OpenIndent();
for (int cd = 0; cd < cellData; cd++)
{
ContinueIndent();
GetInt();
OpenIndent();
for (bool cellDataStop = false; cellDataStop == false;)
{
ContinueIndent();
int Cell_Data = GetInt();
if (Cell_Data == 0x00)
{
cellDataStop = true;
CloseIndent();
}
else
{
GetBytes();
}
}
}
if (cellData > 0)
CloseIndent();
}
else
GetBytes();
}
}
if (AnimationFrame > 0)
CloseIndent();
break;
#endregion
case (0x19, 0x16):
#region Event
GetInt();
OpenIndent();
stop = false;
while (stop == false)
{
GetEvent();
}
stop = false;
CloseIndent();
break;
#endregion
case (0x0f, 0x0b):
#region subEntries
GetInt();
int subEntries = GetInt();
if (subEntries > 0)
{
OpenIndent();
for (int se = 0; se < subEntries; se++)
{
ContinueIndent();
GetInt();
OpenIndent();
while (stop == false)
{
ContinueIndent();
int subData = GetInt();
if (subData == 0x00)
stop = true;
else if (subData == 0x02)
{
GetInt();
OpenIndent();
while (stop == false)
{
ContinueIndent();
int subSubData = GetInt();
if (subSubData == 0x00)
stop = true;
else
GetBytes();
}
CloseIndent();
stop = false;
}
else if (subData == 0x0C)
{
GetInt();
OpenIndent();
ContinueIndent();
while (stop == false)
{
GetEvent();
}
stop = false;
CloseIndent();
}
else
GetBytes();
}
stop = false;
CloseIndent();
}
CloseIndent();
}
break;
#endregion
default:
GetBytes();
break;
}
}
}
CloseIndent();
}
CloseIndent();
}
sw.Write("\r\n");
}
}
sw.Close();
}
static void OpenIndent()
{
ContinueIndent();
sw.Write("{");
indent++;
}
static void ContinueIndent()
{
sw.Write("\r\n");
for (int tab = 0; tab < indent; tab++)
sw.Write("\t");
}
static void CloseIndent()
{
indent--;
ContinueIndent();
sw.Write("}");
}
static void GetSound()
{
GetInt();
OpenIndent();
for (bool Data_end = false; Data_end == false;)
{
ContinueIndent();
int subData = GetInt();
if (subData == 0x00)
Data_end = true;
else if (subData == 0x01)
GetString();
else
GetBytes();
}
CloseIndent();
}
static void Subdata(byte PartID, int data)
{
GetInt();
int subEntries = GetInt();
if (subEntries > 0)
{
OpenIndent();
for (int se = 0; se < subEntries; se++)
{
ContinueIndent();
GetInt();
OpenIndent();
for (bool Data_end = false; Data_end == false;)
{
ContinueIndent();
int subData = GetInt();
if (subData == 0x00)
Data_end = true;
else if (PartID == 0x1D & data == 0x0A & subData == 0x01 | PartID == 0x20 & data == 0x0A & subData == 0x01 | PartID == 0x20 & data == 0x0A & subData == 0x02 | PartID == 0x20 & data == 0x0B & subData == 0x01 | PartID == 0x20 & data == 0x0B & subData == 0x02)
GetString();
else
GetBytes();
}
CloseIndent();
}
CloseIndent();
}
}
static int GetInt()
{
return Convert7BitHex(0);
}
static int Convert7BitHex(int Prefix)
{
Prefix *= 0x80;//Shift higher-order bytes
byte[] EntryNumber_FirstByte = br.ReadBytes(1);
string ByteHex = BitConverter.ToString(EntryNumber_FirstByte);
sw.Write(ByteHex + " ");
int EntryNumber = EntryNumber_FirstByte[0];
if (EntryNumber_FirstByte[0] > 0x7f)
{
EntryNumber -= 0x80;//Subtract 8th bit
EntryNumber = Prefix + EntryNumber;
EntryNumber = Convert7BitHex(EntryNumber);//process remaining bytes
}
else
{
EntryNumber = Prefix + EntryNumber;//case of least significant byte
}
return EntryNumber;
}
static byte[] GetBytes()
{
int length = GetInt();
byte[] unknownBytes = br.ReadBytes(length);
string ByteHex = BitConverter.ToString(unknownBytes);
sw.Write(ByteHex + " ");
return unknownBytes;
}
static int[] GetInts()
{
int values = GetInt();
int[] unknownInts = new int[values];
OpenIndent();
for (int i = 0; i < values; i++)
{
ContinueIndent();
unknownInts[i] = GetInt();
}
CloseIndent();
return unknownInts;
}
static void GetString()
{
string text = br.ReadString();
br.BaseStream.Position -= text.Length + 1;
sw.Write(BitConverter.ToString(br.ReadBytes(text.Length + 1)));
sw.Write("//" + text);
}
static void GetEvent()
{
ContinueIndent();
int commoneventdata = GetInt();
OpenIndent();
ContinueIndent();
Byte[] level = br.ReadBytes(1);
sw.Write(BitConverter.ToString(level));
OpenIndent();
ContinueIndent();
GetString();
ContinueIndent();
int[] gotInts = GetInts();
switch (commoneventdata)
{
case 0:
case 10://0A
case 20141://81 9D 2D
stop = true;
break;
case 10140://CF 1C
case 20140://81 9D 2C
while (stop == false)
{
GetEvent();
}
stop = false;
break;
case 12010://DD 6A
case 13310://E7 7E
while (stop == false)
{
GetEvent();
}
stop = false;
if (gotInts[5] == 1)
{
while (stop == false)
{
GetEvent();
}
stop = false;
}
GetEvent();
break;
case 10710://D3 56
if (gotInts[3] == 2 || gotInts[4] == 1)
{
GetEvent();
while (stop == false)
{
GetEvent();
}
stop = false;
GetEvent();
while (stop == false)
{
GetEvent();
}
stop = false;
GetEvent();
}
break;
case 10720://D3 60
case 10730://D3 6A
if (gotInts[2] == 1)
{
stop = false;
GetEvent();
while (stop == false)
{
GetEvent();
}
stop = false;
GetEvent();
while (stop == false)
{
GetEvent();
}
stop = false;
GetEvent();
}
break;
case 12210://DF 32
while (stop == false)
{
GetEvent();
}
stop = false;
GetEvent();
break;
}
CloseIndent();
CloseIndent();
}
}
}

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README.md Normal file
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# RPG Maker LDB Printer
Print hex Data from a Lcf Data Base into a text file, seperated into indented lines.
More readable than a hex editor.
Just drag the LDB file you want to print onto the RPG Maker LDB Printer exe, and it will output a readable text file of the same name.
Open it with a text editor that can close braces, like Notepad++, and set the language to somthing that uses them, like Javascript, C++, or C#.

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<RootNamespace>RPG_Maker_LDB_Printer</RootNamespace>
<AssemblyName>RPG Maker LDB Printer</AssemblyName>
</PropertyGroup>
</Project>

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RPG Maker LDB Printer.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30413.136
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RPG Maker LDB Printer", "RPG Maker LDB Printer.csproj", "{04138DBD-28A7-464C-907B-FF6F00D2D7EC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{04138DBD-28A7-464C-907B-FF6F00D2D7EC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{04138DBD-28A7-464C-907B-FF6F00D2D7EC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{04138DBD-28A7-464C-907B-FF6F00D2D7EC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{04138DBD-28A7-464C-907B-FF6F00D2D7EC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {AA0F8B8D-2D4B-4A83-9E9E-35C55784910E}
EndGlobalSection
EndGlobal