Initial commit
This commit is contained in:
commit
8025816c50
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# Auto detect text files and perform LF normalization
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* text=auto
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*.rsuser
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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[Ww][Ii][Nn]32/
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[Aa][Rr][Mm]/
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[Aa][Rr][Mm]64/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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[Ll]ogs/
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.vs/
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[Pp]roperties/
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@ -0,0 +1,526 @@
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using System;
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using System.IO;
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namespace RPG_Maker_LDB_Printer
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{
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class Program
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{
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public static BinaryReader br;
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public static StreamWriter sw;
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public static int indent = 0;
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public static bool stop;
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static void Main(string[] args)
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{
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br = new BinaryReader(File.OpenRead(args[0]));
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sw = new StreamWriter(File.Create(args[0] + ".txt"));
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GetString();//LcfDataBase
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ContinueIndent();
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for (byte[] PartID = new byte[1]; PartID[0] < 0x20;)
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{
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string PartHex;
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PartID[0] = br.ReadByte();
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PartHex = BitConverter.ToString(PartID);
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sw.Write(PartHex + " ");
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if (PartID[0] == 0x15 || PartID[0] == 0x16 || PartID[0] == 0x1D)
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{
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GetInt();
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OpenIndent();
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for (bool stop = false; stop == false;)
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{
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ContinueIndent();
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int data = GetInt();
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if (data == 0x00)
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stop = true;
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else if (PartID[0] == 0x15 || PartID[0] == 0x16 & data != 0x0A & data != 0x0f & data != 0x10 & data != 0x15 & data != 0x16 & data != 0x1A & data != 0x1B & data != 0x3D & data != 0x3E & data != 0x3F & data != 0x40 & data != 0x41 & data != 0x42 & data != 0x48 & data != 0x51 & data != 0x52 & data != 0x55 & data != 0x5B & data != 0x60 & data != 0x61)
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GetString();
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else if (PartID[0] == 0x1D & data == 0x0A)
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Subdata(0x1D, 0x0A);
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else
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GetBytes();
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}
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CloseIndent();
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sw.Write("\r\n");
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}
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else
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{
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int length = GetInt();
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if (length > 0)
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{
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int entry = GetInt();
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OpenIndent();
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for (int i = 0; i < entry; i++)
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{
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ContinueIndent();
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GetInt();
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OpenIndent();
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stop = false;
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while (stop == false)
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{
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ContinueIndent();
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int data = GetInt();
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if (data == 0x00)
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stop = true;
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else if (data == 0x01)
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{
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GetString();
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}
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else
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{
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switch (PartID[0], data)
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{
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#region String
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case (0x0B, 0x02):
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case (0x0C, 0x02):
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case (0x0D, 0x02):
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case (0x0E, 0x02):
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case (0x0B, 0x03):
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case (0x0B, 0x0F):
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case (0x10, 0x04):
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case (0x12, 0x33):
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case (0x12, 0x34):
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case (0x12, 0x35):
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case (0x12, 0x36):
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case (0x12, 0x37):
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case (0x13, 0x02):
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case (0x14, 0x02):
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GetString();
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break;
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#endregion
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#region Subdata
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case (0x0b, 0x3f):
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case (0x0d, 0x46):
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case (0x0e, 0x2a):
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case (0x0f, 0x02):
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case (0x16, 0x55):
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case (0x1e, 0x3f):
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case (0x20, 0x0a):
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case (0x20, 0x0b):
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Subdata(PartID[0], data);
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break;
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#endregion
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case (0x0c, 0x10):
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case (0x10, 0x0f):
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GetSound();
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break;
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case (0x0b, 0x1f):
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case (0x1e, 0x1f):
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#region system
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int system = GetInt();
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OpenIndent();
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ContinueIndent();
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sw.Write(BitConverter.ToString(br.ReadBytes(system / 6)));
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ContinueIndent();
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sw.Write(BitConverter.ToString(br.ReadBytes(system / 6)));
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ContinueIndent();
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sw.Write(BitConverter.ToString(br.ReadBytes(system / 6)));
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ContinueIndent();
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sw.Write(BitConverter.ToString(br.ReadBytes(system / 6)));
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ContinueIndent();
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sw.Write(BitConverter.ToString(br.ReadBytes(system / 6)));
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ContinueIndent();
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sw.Write(BitConverter.ToString(br.ReadBytes(system / 6)));
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CloseIndent();
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break;
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#endregion
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case (0x13, 0x06):
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#region AnimationTiming
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GetInt();
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int AnimationTiming = GetInt();
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if (AnimationTiming > 0)
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OpenIndent();
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for (int t = 0; t < AnimationTiming; t++)
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{
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ContinueIndent();
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GetInt();
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OpenIndent();
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for (bool timingStop = false; timingStop == false;)
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{
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ContinueIndent();
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int timingData = GetInt();
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if (timingData == 0x00)
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{
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CloseIndent();
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timingStop = true;
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}
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else if (timingData == 0x02)
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{
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GetSound();
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}
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else
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{
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GetBytes();
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}
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}
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}
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if (AnimationTiming > 0)
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CloseIndent();
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break;
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#endregion
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case (0x13, 0x0c):
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#region Animation Frame
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GetInt();
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int AnimationFrame = GetInt();
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if (AnimationFrame > 0)
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OpenIndent();
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for (int f = 0; f < AnimationFrame; f++)
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{
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ContinueIndent();
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GetInt();
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OpenIndent();
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for (bool frameStop = false; frameStop == false;)
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{
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ContinueIndent();
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int frameData = GetInt();
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if (frameData == 0x00)
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{
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CloseIndent();
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frameStop = true;
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}
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else if (frameData == 0x01)
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{
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GetInt();
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int cellData = GetInt();
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if (cellData > 0)
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OpenIndent();
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for (int cd = 0; cd < cellData; cd++)
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{
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ContinueIndent();
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GetInt();
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OpenIndent();
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for (bool cellDataStop = false; cellDataStop == false;)
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{
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ContinueIndent();
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int Cell_Data = GetInt();
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if (Cell_Data == 0x00)
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{
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cellDataStop = true;
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CloseIndent();
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}
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else
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{
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GetBytes();
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}
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}
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}
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if (cellData > 0)
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CloseIndent();
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}
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else
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GetBytes();
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}
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}
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if (AnimationFrame > 0)
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CloseIndent();
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break;
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#endregion
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case (0x19, 0x16):
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#region Event
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GetInt();
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OpenIndent();
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stop = false;
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while (stop == false)
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{
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GetEvent();
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}
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stop = false;
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CloseIndent();
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break;
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#endregion
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case (0x0f, 0x0b):
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#region subEntries
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GetInt();
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int subEntries = GetInt();
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if (subEntries > 0)
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{
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OpenIndent();
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for (int se = 0; se < subEntries; se++)
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{
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ContinueIndent();
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GetInt();
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OpenIndent();
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while (stop == false)
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{
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ContinueIndent();
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int subData = GetInt();
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if (subData == 0x00)
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stop = true;
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else if (subData == 0x02)
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{
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GetInt();
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OpenIndent();
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while (stop == false)
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{
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ContinueIndent();
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int subSubData = GetInt();
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if (subSubData == 0x00)
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stop = true;
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else
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GetBytes();
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}
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CloseIndent();
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stop = false;
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}
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else if (subData == 0x0C)
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{
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GetInt();
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OpenIndent();
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ContinueIndent();
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while (stop == false)
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{
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GetEvent();
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}
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stop = false;
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CloseIndent();
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}
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else
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GetBytes();
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}
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stop = false;
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CloseIndent();
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}
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CloseIndent();
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}
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break;
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#endregion
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default:
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GetBytes();
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break;
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}
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}
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}
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CloseIndent();
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}
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CloseIndent();
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}
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sw.Write("\r\n");
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}
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}
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sw.Close();
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}
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static void OpenIndent()
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{
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ContinueIndent();
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sw.Write("{");
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indent++;
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}
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static void ContinueIndent()
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{
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sw.Write("\r\n");
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for (int tab = 0; tab < indent; tab++)
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sw.Write("\t");
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}
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static void CloseIndent()
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{
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indent--;
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ContinueIndent();
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sw.Write("}");
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}
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static void GetSound()
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{
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GetInt();
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OpenIndent();
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for (bool Data_end = false; Data_end == false;)
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{
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ContinueIndent();
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int subData = GetInt();
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if (subData == 0x00)
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Data_end = true;
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else if (subData == 0x01)
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GetString();
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else
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GetBytes();
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}
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CloseIndent();
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}
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static void Subdata(byte PartID, int data)
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{
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GetInt();
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int subEntries = GetInt();
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if (subEntries > 0)
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{
|
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OpenIndent();
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for (int se = 0; se < subEntries; se++)
|
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{
|
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ContinueIndent();
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GetInt();
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OpenIndent();
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for (bool Data_end = false; Data_end == false;)
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{
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ContinueIndent();
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int subData = GetInt();
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if (subData == 0x00)
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Data_end = true;
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else if (PartID == 0x1D & data == 0x0A & subData == 0x01 | PartID == 0x20 & data == 0x0A & subData == 0x01 | PartID == 0x20 & data == 0x0A & subData == 0x02 | PartID == 0x20 & data == 0x0B & subData == 0x01 | PartID == 0x20 & data == 0x0B & subData == 0x02)
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GetString();
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else
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GetBytes();
|
||||
}
|
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CloseIndent();
|
||||
}
|
||||
CloseIndent();
|
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}
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}
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static int GetInt()
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{
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return Convert7BitHex(0);
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}
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static int Convert7BitHex(int Prefix)
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{
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Prefix *= 0x80;//Shift higher-order bytes
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byte[] EntryNumber_FirstByte = br.ReadBytes(1);
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string ByteHex = BitConverter.ToString(EntryNumber_FirstByte);
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sw.Write(ByteHex + " ");
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int EntryNumber = EntryNumber_FirstByte[0];
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if (EntryNumber_FirstByte[0] > 0x7f)
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{
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||||
EntryNumber -= 0x80;//Subtract 8th bit
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||||
EntryNumber = Prefix + EntryNumber;
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||||
EntryNumber = Convert7BitHex(EntryNumber);//process remaining bytes
|
||||
}
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else
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||||
{
|
||||
EntryNumber = Prefix + EntryNumber;//case of least significant byte
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||||
}
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return EntryNumber;
|
||||
}
|
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||||
static byte[] GetBytes()
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||||
{
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int length = GetInt();
|
||||
byte[] unknownBytes = br.ReadBytes(length);
|
||||
string ByteHex = BitConverter.ToString(unknownBytes);
|
||||
sw.Write(ByteHex + " ");
|
||||
return unknownBytes;
|
||||
}
|
||||
|
||||
static int[] GetInts()
|
||||
{
|
||||
int values = GetInt();
|
||||
int[] unknownInts = new int[values];
|
||||
OpenIndent();
|
||||
for (int i = 0; i < values; i++)
|
||||
{
|
||||
ContinueIndent();
|
||||
unknownInts[i] = GetInt();
|
||||
}
|
||||
CloseIndent();
|
||||
return unknownInts;
|
||||
}
|
||||
|
||||
static void GetString()
|
||||
{
|
||||
string text = br.ReadString();
|
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br.BaseStream.Position -= text.Length + 1;
|
||||
sw.Write(BitConverter.ToString(br.ReadBytes(text.Length + 1)));
|
||||
sw.Write("//" + text);
|
||||
}
|
||||
|
||||
static void GetEvent()
|
||||
{
|
||||
ContinueIndent();
|
||||
int commoneventdata = GetInt();
|
||||
OpenIndent();
|
||||
ContinueIndent();
|
||||
Byte[] level = br.ReadBytes(1);
|
||||
sw.Write(BitConverter.ToString(level));
|
||||
OpenIndent();
|
||||
ContinueIndent();
|
||||
GetString();
|
||||
ContinueIndent();
|
||||
int[] gotInts = GetInts();
|
||||
switch (commoneventdata)
|
||||
{
|
||||
case 0:
|
||||
case 10://0A
|
||||
case 20141://81 9D 2D
|
||||
stop = true;
|
||||
break;
|
||||
case 10140://CF 1C
|
||||
case 20140://81 9D 2C
|
||||
while (stop == false)
|
||||
{
|
||||
GetEvent();
|
||||
}
|
||||
stop = false;
|
||||
break;
|
||||
case 12010://DD 6A
|
||||
case 13310://E7 7E
|
||||
while (stop == false)
|
||||
{
|
||||
GetEvent();
|
||||
}
|
||||
stop = false;
|
||||
if (gotInts[5] == 1)
|
||||
{
|
||||
while (stop == false)
|
||||
{
|
||||
GetEvent();
|
||||
}
|
||||
stop = false;
|
||||
}
|
||||
GetEvent();
|
||||
break;
|
||||
case 10710://D3 56
|
||||
if (gotInts[3] == 2 || gotInts[4] == 1)
|
||||
{
|
||||
GetEvent();
|
||||
while (stop == false)
|
||||
{
|
||||
GetEvent();
|
||||
}
|
||||
stop = false;
|
||||
GetEvent();
|
||||
while (stop == false)
|
||||
{
|
||||
GetEvent();
|
||||
}
|
||||
stop = false;
|
||||
GetEvent();
|
||||
}
|
||||
break;
|
||||
case 10720://D3 60
|
||||
case 10730://D3 6A
|
||||
if (gotInts[2] == 1)
|
||||
{
|
||||
stop = false;
|
||||
GetEvent();
|
||||
while (stop == false)
|
||||
{
|
||||
GetEvent();
|
||||
}
|
||||
stop = false;
|
||||
GetEvent();
|
||||
while (stop == false)
|
||||
{
|
||||
GetEvent();
|
||||
}
|
||||
stop = false;
|
||||
GetEvent();
|
||||
}
|
||||
break;
|
||||
case 12210://DF 32
|
||||
while (stop == false)
|
||||
{
|
||||
GetEvent();
|
||||
}
|
||||
stop = false;
|
||||
GetEvent();
|
||||
break;
|
||||
}
|
||||
CloseIndent();
|
||||
CloseIndent();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
# RPG Maker LDB Printer
|
||||
Print hex Data from a Lcf Data Base into a text file, seperated into indented lines.
|
||||
More readable than a hex editor.
|
||||
|
||||
Just drag the LDB file you want to print onto the RPG Maker LDB Printer exe, and it will output a readable text file of the same name.
|
||||
Open it with a text editor that can close braces, like Notepad++, and set the language to somthing that uses them, like Javascript, C++, or C#.
|
|
@ -0,0 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<RootNamespace>RPG_Maker_LDB_Printer</RootNamespace>
|
||||
<AssemblyName>RPG Maker LDB Printer</AssemblyName>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
|
@ -0,0 +1,25 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30413.136
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RPG Maker LDB Printer", "RPG Maker LDB Printer.csproj", "{04138DBD-28A7-464C-907B-FF6F00D2D7EC}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{04138DBD-28A7-464C-907B-FF6F00D2D7EC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{04138DBD-28A7-464C-907B-FF6F00D2D7EC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{04138DBD-28A7-464C-907B-FF6F00D2D7EC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{04138DBD-28A7-464C-907B-FF6F00D2D7EC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {AA0F8B8D-2D4B-4A83-9E9E-35C55784910E}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue