Minor edits to Program. Update README.
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								Program.cs
								
								
								
								
							
							
						
						
									
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								Program.cs
								
								
								
								
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					@ -1,4 +1,5 @@
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using System.IO;
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					//Written for Requiem. https://store.steampowered.com/app/289780
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					using System.IO;
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using System.IO.Compression;
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					using System.IO.Compression;
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namespace Requiem_Extractor
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					namespace Requiem_Extractor
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					@ -13,7 +14,7 @@ namespace Requiem_Extractor
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            int fileCount = (int)(map.BaseStream.Length / 136);
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					            int fileCount = (int)(map.BaseStream.Length / 136);
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            System.Collections.Generic.List<Map> maps = new();
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					            System.Collections.Generic.List<Map> maps = new();
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            string path = Path.GetDirectoryName(args[0]) + "//" + Path.GetFileNameWithoutExtension(args[0]);
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					            string path = Path.GetDirectoryName(args[0]) + "//" + Path.GetFileNameWithoutExtension(args[0]) + "//";
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            for (int i = 0; i < fileCount; i++)
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					            for (int i = 0; i < fileCount; i++)
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            {
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					            {
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                Map map = Map.Read();
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					                Map map = Map.Read();
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					@ -22,12 +23,12 @@ namespace Requiem_Extractor
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                string name = new string(vdk.ReadChars(128)).TrimEnd('\0');
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					                string name = new string(vdk.ReadChars(128)).TrimEnd('\0');
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                int sizeUncompressed = vdk.ReadInt32();
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					                int sizeUncompressed = vdk.ReadInt32();
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                int sizeCompressed = vdk.ReadInt32();
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					                int sizeCompressed = vdk.ReadInt32();
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                int isCompressed = vdk.ReadInt32();
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                int unknown = vdk.ReadInt32();
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					                int unknown = vdk.ReadInt32();
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					                int unknown2 = vdk.ReadInt32();
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                Directory.CreateDirectory(path + "//" + Path.GetDirectoryName(name));
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					                Directory.CreateDirectory(path + Path.GetDirectoryName(name));
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                FileStream fs = File.Create(path + "//" + name);
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					                FileStream fs = File.Create(path + name);
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                vdk.ReadInt16();
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					                vdk.ReadInt16();
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                using (var ds = new DeflateStream(new MemoryStream(vdk.ReadBytes(sizeCompressed - 2)), CompressionMode.Decompress))
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					                using (var ds = new DeflateStream(new MemoryStream(vdk.ReadBytes(sizeCompressed - 2)), CompressionMode.Decompress))
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                    ds.CopyTo(fs);
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					                    ds.CopyTo(fs);
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					@ -1,2 +1,3 @@
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# Requiem-Extractor
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					# Requiem-Extractor
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 A tool to extract from VDK files found in the game [Requiem](https://store.steampowered.com/app/289780).
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					 A tool to extract from VDK files found in the game [Requiem](https://store.steampowered.com/app/289780). <br>
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					 Drag and drop a VDK or MAP file onto the application.
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