freifunkmanager/runtime/channel.go

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package runtime
const (
FREQ_THREASHOLD = 5000
)
type Channel struct {
Frequency uint32
AllowedInEU bool
DFS bool
Indoor bool
SDR bool
}
var (
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ChannelEU = true
ChannelList = map[uint32]*Channel{
1: &Channel{Frequency: 2412, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
2: &Channel{Frequency: 2417, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
3: &Channel{Frequency: 2422, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
4: &Channel{Frequency: 2427, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
5: &Channel{Frequency: 2432, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
6: &Channel{Frequency: 2437, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
7: &Channel{Frequency: 2442, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
8: &Channel{Frequency: 2447, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
9: &Channel{Frequency: 2452, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
10: &Channel{Frequency: 2457, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
11: &Channel{Frequency: 2462, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
12: &Channel{Frequency: 2467, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
13: &Channel{Frequency: 2472, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
14: &Channel{Frequency: 2484, AllowedInEU: false, DFS: false, Indoor: false, SDR: false},
32: &Channel{Frequency: 5160, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
34: &Channel{Frequency: 5170, AllowedInEU: false, DFS: false, Indoor: true, SDR: false},
36: &Channel{Frequency: 5180, AllowedInEU: true, DFS: false, Indoor: true, SDR: false},
38: &Channel{Frequency: 5190, AllowedInEU: false, DFS: false, Indoor: true, SDR: false},
40: &Channel{Frequency: 5200, AllowedInEU: true, DFS: false, Indoor: true, SDR: false},
42: &Channel{Frequency: 5210, AllowedInEU: false, DFS: false, Indoor: true, SDR: false},
44: &Channel{Frequency: 5220, AllowedInEU: true, DFS: false, Indoor: true, SDR: false},
46: &Channel{Frequency: 5230, AllowedInEU: false, DFS: false, Indoor: true, SDR: false},
48: &Channel{Frequency: 5240, AllowedInEU: true, DFS: false, Indoor: true, SDR: false},
50: &Channel{Frequency: 5250, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
52: &Channel{Frequency: 5260, AllowedInEU: true, DFS: true, Indoor: true, SDR: false},
54: &Channel{Frequency: 5270, AllowedInEU: false, DFS: true, Indoor: true, SDR: false},
56: &Channel{Frequency: 5280, AllowedInEU: true, DFS: true, Indoor: true, SDR: false},
58: &Channel{Frequency: 5290, AllowedInEU: false, DFS: true, Indoor: true, SDR: false},
60: &Channel{Frequency: 5300, AllowedInEU: true, DFS: true, Indoor: true, SDR: false},
62: &Channel{Frequency: 5310, AllowedInEU: false, DFS: true, Indoor: true, SDR: false},
64: &Channel{Frequency: 5320, AllowedInEU: true, DFS: true, Indoor: true, SDR: false},
68: &Channel{Frequency: 5340, AllowedInEU: true, DFS: true, Indoor: true, SDR: false},
96: &Channel{Frequency: 5480, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
100: &Channel{Frequency: 5500, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
102: &Channel{Frequency: 5510, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
104: &Channel{Frequency: 5520, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
106: &Channel{Frequency: 5530, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
108: &Channel{Frequency: 5540, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
110: &Channel{Frequency: 5550, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
112: &Channel{Frequency: 5560, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
114: &Channel{Frequency: 5570, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
116: &Channel{Frequency: 5580, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
118: &Channel{Frequency: 5590, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
120: &Channel{Frequency: 5600, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
122: &Channel{Frequency: 5610, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
124: &Channel{Frequency: 5620, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
126: &Channel{Frequency: 5630, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
128: &Channel{Frequency: 5640, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
132: &Channel{Frequency: 5660, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
134: &Channel{Frequency: 5670, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
136: &Channel{Frequency: 5680, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
138: &Channel{Frequency: 5690, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
140: &Channel{Frequency: 5700, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
142: &Channel{Frequency: 5710, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
144: &Channel{Frequency: 5720, AllowedInEU: true, DFS: true, Indoor: false, SDR: true},
149: &Channel{Frequency: 5745, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
151: &Channel{Frequency: 5755, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
153: &Channel{Frequency: 5765, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
155: &Channel{Frequency: 5775, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
157: &Channel{Frequency: 5785, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
159: &Channel{Frequency: 5795, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
161: &Channel{Frequency: 5805, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
165: &Channel{Frequency: 5825, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
169: &Channel{Frequency: 5845, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
173: &Channel{Frequency: 5865, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
}
)
func ChannelIs5GHz(channel uint32) bool {
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ch, ok := ChannelList[channel]
return ok && (!ChannelEU || ch.AllowedInEU) && ch.Frequency > FREQ_THREASHOLD
}
func GetChannel(channel uint32) *Channel {
if ch, ok := ChannelList[channel]; ok {
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if !ChannelEU || ch.AllowedInEU {
return ch
}
}
return nil
}
func GetChannelByFrequency(freq uint32) (uint32, *Channel) {
for ch, channel := range ChannelList {
if channel.Frequency == freq {
return ch, channel
}
}
return 0, nil
}