73 lines
1.5 KiB
JavaScript
73 lines
1.5 KiB
JavaScript
import config from './config';
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const list = {},
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pingState = {},
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storeMaxPing = 10;
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// Returns the node with specified id (or null if node doesn't exist).
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export function getNode (nodeid) {
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if (!list[nodeid]) {
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return null;
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}
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let node = list[nodeid];
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// keep structur for pings later
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if(pingState[nodeid]) {
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node.pingstate = pingState[nodeid];
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}else{
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node.pingstate = [];
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}
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return node;
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};
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// Creates an empty node, but doesn't add it to the list.
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export function createNode (nodeid) {
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return {
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'node_id': nodeid,
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'hostname': '',
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'owner': '',
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'lastseen': null,
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'wireless': {
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'channel24': config.node.channel24,
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'channel5': config.node.channel5,
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},
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'location': {},
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};
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};
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// Overwrites the values for the specified node (identified by its node_id) with new values.
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export function updateNode (node) {
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list[node.node_id] = node;
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};
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function updateNodePingTo(value){
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return (nodeid) => {
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if (!list[nodeid]) {
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return;
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}
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if(pingState[nodeid] === undefined) {
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pingState[nodeid] = [value];
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return
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}
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pingState[nodeid].unshift(value);
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if (pingState[nodeid].length > storeMaxPing) {
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pingState[nodeid].length = storeMaxPing;
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}
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}
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}
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export function updateNodePing(ping) {
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if(ping['true']) {
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ping['true'].forEach(updateNodePingTo(true));
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}
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if(ping['false']) {
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ping['false'].forEach(updateNodePingTo(false));
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}
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};
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// Returns a list of all known nodes.
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export function getNodes () {
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return Object.keys(list).map(getNode);
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};
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