108 lines
6.5 KiB
Go
108 lines
6.5 KiB
Go
package runtime
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const (
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FREQ_THREASHOLD = 5000
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)
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type Channel struct {
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Frequency uint32
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AllowedInEU bool
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DFS bool
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Indoor bool
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SDR bool
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}
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var (
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ChannelEU = true
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ChannelList = map[uint32]*Channel{
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1: &Channel{Frequency: 2412, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
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2: &Channel{Frequency: 2417, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
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3: &Channel{Frequency: 2422, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
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4: &Channel{Frequency: 2427, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
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5: &Channel{Frequency: 2432, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
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6: &Channel{Frequency: 2437, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
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7: &Channel{Frequency: 2442, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
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8: &Channel{Frequency: 2447, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
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9: &Channel{Frequency: 2452, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
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10: &Channel{Frequency: 2457, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
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11: &Channel{Frequency: 2462, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
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12: &Channel{Frequency: 2467, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
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13: &Channel{Frequency: 2472, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
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14: &Channel{Frequency: 2484, AllowedInEU: false, DFS: false, Indoor: false, SDR: false},
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32: &Channel{Frequency: 5160, AllowedInEU: true, DFS: false, Indoor: false, SDR: false},
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34: &Channel{Frequency: 5170, AllowedInEU: false, DFS: false, Indoor: true, SDR: false},
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36: &Channel{Frequency: 5180, AllowedInEU: true, DFS: false, Indoor: true, SDR: false},
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38: &Channel{Frequency: 5190, AllowedInEU: false, DFS: false, Indoor: true, SDR: false},
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40: &Channel{Frequency: 5200, AllowedInEU: true, DFS: false, Indoor: true, SDR: false},
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42: &Channel{Frequency: 5210, AllowedInEU: false, DFS: false, Indoor: true, SDR: false},
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44: &Channel{Frequency: 5220, AllowedInEU: true, DFS: false, Indoor: true, SDR: false},
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46: &Channel{Frequency: 5230, AllowedInEU: false, DFS: false, Indoor: true, SDR: false},
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48: &Channel{Frequency: 5240, AllowedInEU: true, DFS: false, Indoor: true, SDR: false},
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50: &Channel{Frequency: 5250, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
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52: &Channel{Frequency: 5260, AllowedInEU: true, DFS: true, Indoor: true, SDR: false},
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54: &Channel{Frequency: 5270, AllowedInEU: false, DFS: true, Indoor: true, SDR: false},
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56: &Channel{Frequency: 5280, AllowedInEU: true, DFS: true, Indoor: true, SDR: false},
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58: &Channel{Frequency: 5290, AllowedInEU: false, DFS: true, Indoor: true, SDR: false},
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60: &Channel{Frequency: 5300, AllowedInEU: true, DFS: true, Indoor: true, SDR: false},
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62: &Channel{Frequency: 5310, AllowedInEU: false, DFS: true, Indoor: true, SDR: false},
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64: &Channel{Frequency: 5320, AllowedInEU: true, DFS: true, Indoor: true, SDR: false},
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68: &Channel{Frequency: 5340, AllowedInEU: true, DFS: true, Indoor: true, SDR: false},
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96: &Channel{Frequency: 5480, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
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100: &Channel{Frequency: 5500, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
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102: &Channel{Frequency: 5510, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
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104: &Channel{Frequency: 5520, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
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106: &Channel{Frequency: 5530, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
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108: &Channel{Frequency: 5540, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
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110: &Channel{Frequency: 5550, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
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112: &Channel{Frequency: 5560, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
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114: &Channel{Frequency: 5570, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
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116: &Channel{Frequency: 5580, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
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118: &Channel{Frequency: 5590, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
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120: &Channel{Frequency: 5600, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
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122: &Channel{Frequency: 5610, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
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124: &Channel{Frequency: 5620, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
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126: &Channel{Frequency: 5630, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
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128: &Channel{Frequency: 5640, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
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132: &Channel{Frequency: 5660, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
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134: &Channel{Frequency: 5670, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
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136: &Channel{Frequency: 5680, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
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138: &Channel{Frequency: 5690, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
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140: &Channel{Frequency: 5700, AllowedInEU: true, DFS: true, Indoor: false, SDR: false},
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142: &Channel{Frequency: 5710, AllowedInEU: false, DFS: true, Indoor: false, SDR: false},
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144: &Channel{Frequency: 5720, AllowedInEU: true, DFS: true, Indoor: false, SDR: true},
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149: &Channel{Frequency: 5745, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
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151: &Channel{Frequency: 5755, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
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153: &Channel{Frequency: 5765, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
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155: &Channel{Frequency: 5775, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
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157: &Channel{Frequency: 5785, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
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159: &Channel{Frequency: 5795, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
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161: &Channel{Frequency: 5805, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
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165: &Channel{Frequency: 5825, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
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169: &Channel{Frequency: 5845, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
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173: &Channel{Frequency: 5865, AllowedInEU: true, DFS: false, Indoor: false, SDR: true},
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}
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)
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func ChannelIs5GHz(channel uint32) bool {
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ch, ok := ChannelList[channel]
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return ok && (!ChannelEU || ch.AllowedInEU) && ch.Frequency > FREQ_THREASHOLD
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}
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func GetChannel(channel uint32) *Channel {
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if ch, ok := ChannelList[channel]; ok {
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if !ChannelEU || ch.AllowedInEU {
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return ch
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}
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}
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return nil
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}
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func GetChannelByFrequency(freq uint32) (uint32, *Channel) {
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for ch, channel := range ChannelList {
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if channel.Frequency == freq {
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return ch, channel
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}
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}
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return 0, nil
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}
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