115 lines
1.9 KiB
Go
115 lines
1.9 KiB
Go
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package main
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import (
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"log"
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"net/http"
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"golang.org/x/net/websocket"
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)
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// Node server.
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type NodeServer struct {
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pattern string
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clients map[int]*NodeClient
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addCh chan *NodeClient
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delCh chan *NodeClient
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sendAllCh chan *Node
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doneCh chan bool
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errCh chan error
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}
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// Create new node server.
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func NewNodeServer(pattern string) *NodeServer {
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clients := make(map[int]*NodeClient)
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addCh := make(chan *NodeClient)
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delCh := make(chan *NodeClient)
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sendAllCh := make(chan *Node)
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doneCh := make(chan bool)
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errCh := make(chan error)
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return &NodeServer{
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pattern,
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clients,
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addCh,
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delCh,
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sendAllCh,
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doneCh,
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errCh,
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}
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}
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func (s *NodeServer) Add(c *NodeClient) {
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s.addCh <- c
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}
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func (s *NodeServer) Del(c *NodeClient) {
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s.delCh <- c
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}
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func (s *NodeServer) SendAll(node *Node) {
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s.sendAllCh <- node
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}
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func (s *NodeServer) Done() {
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s.doneCh <- true
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}
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func (s *NodeServer) Err(err error) {
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s.errCh <- err
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}
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func (s *NodeServer) sendAll(node *Node) {
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for _, c := range s.clients {
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c.Write(node)
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}
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}
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// Listen and serve.
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// It serves client connection and broadcast request.
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func (s *NodeServer) Listen() {
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log.Println("Listening NodeServer...")
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// websocket handler
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onConnected := func(ws *websocket.Conn) {
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defer func() {
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err := ws.Close()
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if err != nil {
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s.errCh <- err
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}
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}()
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client := NewNodeClient(ws, s)
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s.Add(client)
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client.Listen()
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}
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http.Handle(s.pattern, websocket.Handler(onConnected))
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log.Println("Created handler")
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for {
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select {
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// Add new a client
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case c := <-s.addCh:
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log.Println("Added new client")
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s.clients[c.id] = c
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log.Println("Now", len(s.clients), "clients connected.")
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// del a client
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case c := <-s.delCh:
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log.Println("Delete client")
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delete(s.clients, c.id)
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// broadcast message for all clients
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case node := <-s.sendAllCh:
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s.sendAll(node)
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case err := <-s.errCh:
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log.Println("Error:", err.Error())
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case <-s.doneCh:
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return
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}
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}
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}
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