yanic/nodeclient.go

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package main
import (
"fmt"
"golang.org/x/net/websocket"
)
const channelBufSize = 100
var maxId int = 0
// Node client.
type NodeClient struct {
id int
ws *websocket.Conn
server *NodeServer
ch chan *Node
doneCh chan bool
}
// Create new node client.
func NewNodeClient(ws *websocket.Conn, server *NodeServer) *NodeClient {
if ws == nil {
panic("ws cannot be nil")
}
if server == nil {
panic("server cannot be nil")
}
maxId++
ch := make(chan *Node, channelBufSize)
doneCh := make(chan bool)
return &NodeClient{maxId, ws, server, ch, doneCh}
}
func (c *NodeClient) Conn() *websocket.Conn {
return c.ws
}
func (c *NodeClient) Write(node *Node) {
select {
case c.ch <- node:
default:
c.server.Del(c)
err := fmt.Errorf("NodeClient %d is disconnected.", c.id)
c.server.Err(err)
}
}
func (c *NodeClient) Done() {
c.doneCh <- true
}
// Listen Write and Read request via chanel
func (c *NodeClient) Listen() {
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c.listenWrite()
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}
// Listen write request via chanel
func (c *NodeClient) listenWrite() {
for {
select {
// send message to the client
case node := <-c.ch:
websocket.JSON.Send(c.ws, node)
// receive done request
case <-c.doneCh:
c.server.Del(c)
c.doneCh <- true // for listenRead method
return
}
}
}