package websocketserver import ( "log" "net/http" "golang.org/x/net/websocket" ) //Server struct type Server struct { pattern string clients map[int]*Client addCh chan *Client delCh chan *Client sendAllCh chan *struct{} closeCh chan bool errCh chan error } //NewServer creates a new node server func NewServer(pattern string) *Server { clients := make(map[int]*Client) addCh := make(chan *Client) delCh := make(chan *Client) sendAllCh := make(chan *struct{}) closeCh := make(chan bool) errCh := make(chan error) return &Server{ pattern, clients, addCh, delCh, sendAllCh, closeCh, errCh, } } //Add a node listen client func (s *Server) Add(c *Client) { s.addCh <- c } //Del a node listen client func (s *Server) Del(c *Client) { s.delCh <- c } //SendAll to all listen clients refreshed information of a node func (s *Server) SendAll(node *struct{}) { s.sendAllCh <- node } //Close stops node server func (s *Server) Close() { s.closeCh <- true } //Err send to server func (s *Server) Err(err error) { s.errCh <- err } func (s *Server) sendAll(node *struct{}) { for _, c := range s.clients { c.Write(node) } } // Listen and serve. // It serves client connection and broadcast request. func (s *Server) Listen() { log.Println("Listening Server...") // websocket handler onConnected := func(ws *websocket.Conn) { defer func() { err := ws.Close() if err != nil { s.errCh <- err } }() client := NewClient(ws, s) s.Add(client) client.Listen() } http.Handle(s.pattern, websocket.Handler(onConnected)) log.Println("Created handler") for { select { // Add new a client case c := <-s.addCh: log.Println("Added new client") s.clients[c.id] = c log.Println("Now", len(s.clients), "clients connected.") // del a client case c := <-s.delCh: log.Println("Delete client") delete(s.clients, c.id) // broadcast message for all clients case node := <-s.sendAllCh: s.sendAll(node) case err := <-s.errCh: log.Println("Error:", err.Error()) case <-s.closeCh: return } } }