yanic/main.go

100 lines
2.3 KiB
Go

package main
import (
"flag"
"log"
"net"
"net/http"
"os"
"os/signal"
"syscall"
"time"
"github.com/FreifunkBremen/respond-collector/data"
"github.com/FreifunkBremen/respond-collector/models"
"github.com/FreifunkBremen/respond-collector/respond"
"github.com/FreifunkBremen/respond-collector/websocketserver"
)
var (
configFile string
config *models.Config
wsserverForNodes *websocketserver.Server
collector *respond.Collector
statsDb *StatsDb
nodes = models.NewNodes()
//aliases = models.NewNodes()
)
func main() {
flag.StringVar(&configFile, "config", "config.yml", "path of configuration file (default:config.yaml)")
flag.Parse()
config = models.ConfigReadFile(configFile)
if config.Nodes.Enable {
go nodes.Saver(config)
}
if config.Webserver.Enable {
if config.Webserver.WebsocketNode {
wsserverForNodes = websocketserver.NewServer("/nodes")
go wsserverForNodes.Listen()
}
http.Handle("/", http.FileServer(http.Dir(config.Webserver.Webroot)))
}
if config.Influxdb.Enable {
statsDb = NewStatsDb()
}
if config.Respondd.Enable {
collectInterval := time.Second * time.Duration(config.Respondd.CollectInterval)
collector = respond.NewCollector("nodeinfo statistics neighbours", collectInterval, onReceive)
}
// TODO bad
if config.Webserver.Enable {
log.Fatal(http.ListenAndServe(net.JoinHostPort(config.Webserver.Address, config.Webserver.Port), nil))
}
// Wait for INT/TERM
sigs := make(chan os.Signal, 1)
signal.Notify(sigs, syscall.SIGINT, syscall.SIGTERM)
sig := <-sigs
log.Println("received", sig)
// Close everything at the end
if wsserverForNodes != nil {
wsserverForNodes.Close()
}
if collector != nil {
collector.Close()
}
if statsDb != nil {
statsDb.Close()
}
}
// called for every parsed announced-message
func onReceive(addr net.UDPAddr, res *data.ResponseData) {
// Search for NodeID
var nodeId string
if val := res.NodeInfo; val != nil {
nodeId = val.NodeId
} else if val := res.Neighbours; val != nil {
nodeId = val.NodeId
} else if val := res.Statistics; val != nil {
nodeId = val.NodeId
}
// Updates nodes if NodeID found
if nodeId != "" {
nodes.Update(nodeId, res)
}
if val := res.Statistics; val != nil && statsDb != nil {
statsDb.Add(val)
}
}