70 lines
1.1 KiB
Go
70 lines
1.1 KiB
Go
package websocketserver
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import (
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"fmt"
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"golang.org/x/net/websocket"
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)
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const channelBufSize = 100
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var maxID = 0
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//Client struct
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type Client struct {
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id int
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ws *websocket.Conn
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server *Server
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ch chan *struct{}
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doneCh chan bool
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}
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//NewClient creates a new Client
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func NewClient(ws *websocket.Conn, server *Server) *Client {
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if ws == nil {
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panic("ws cannot be nil")
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}
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if server == nil {
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panic("server cannot be nil")
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}
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maxID++
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ch := make(chan *struct{}, channelBufSize)
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doneCh := make(chan bool)
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return &Client{maxID, ws, server, ch, doneCh}
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}
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//GetConnection the websocket connection of a listen client
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func (c *Client) GetConnection() *websocket.Conn {
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return c.ws
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}
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//Write send the msg informations to the clients
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func (c *Client) Write(msg *struct{}) {
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select {
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case c.ch <- msg:
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default:
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c.server.Del(c)
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err := fmt.Errorf("Client %d is disconnected.", c.id)
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c.server.Err(err)
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}
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}
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// Listen Write and Read request via chanel
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func (c *Client) Listen() {
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c.listen()
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}
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// listen for new msg informations
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func (c *Client) listen() {
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for {
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select {
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case msg := <-c.ch:
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websocket.JSON.Send(c.ws, msg)
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}
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}
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}
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