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README.md
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# WorkAdventure Map Starter Kit
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This is a starter kit to help you build your own map for [WorkAdventure](https://workadventu.re).
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## Tools you will need
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In order to build your own map for WorkAdventure, you need:
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- the [Tiled editor](https://www.mapeditor.org/) software
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- "tiles" (i.e. images) to create your map (this starter kit provides a good default tileset for offices)
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- a web-server to serve your map (this starter kit proposes to use Github static pages as a web-server which is both free and performant)
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## Getting started
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On the [Github repository page](https://github.com/thecodingmachine/workadventure-map-starter-kit),
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click the **"Use this template"** button. You will be prompted to enter a repository name for your map.
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![](docs/create_repo.png)
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Be sure to keep the repository "Public".
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In your newly created repository, click on the **Settings tab** and scroll down to the **GitHub Pages** section.
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Then select the **gh-pages** branch.
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![](docs/github_pages.png)
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Wait a few minutes a Github will deploy a new website with the content of the repository.
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The address of the website is visible in the "GitHub Pages" section.
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![](docs/website_address.png)
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Click on the link. You should be redirected directly to WorkAdventure, on your map!
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## Customizing your map
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Your map is now up and online. You need to customize it.
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### Cloning the map
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Start by cloning the map. If you are used to Git and GitHub, simply clone the map
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to your computer using your preferred tool and [jump to the next chapter](#loading-the-map-in-tiled).
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If you are new to Git, cloning the map means downloading the map to your computer.
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To do this, you will need Git, or a Git compatible tool. Our advice is to use
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[GitHub Desktop](https://desktop.github.com/).
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TODO: test and continue
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### Loading the map in Tiled
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The sample map is in the file `map.json`.
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You can load this file in [Tiled](https://www.mapeditor.org/).
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Now, it's up to you to edit the map and write your own map.
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Some resources regarding Tiled:
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- [Tiled documentation](https://doc.mapeditor.org/en/stable/manual/introduction/)
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- [Tiled video tutorials](https://www.gamefromscratch.com/post/2015/10/14/Tiled-Map-Editor-Tutorial-Series.aspx)
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### About WorkAdventu.re maps
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In order to design a map that will be readable by WorkAdventure, you will have to respect some constraints.
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In particular, you will need to:
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- set a start position for the players
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- configure the "floor layer" (so that WorkAdventure can correctly display characters above the floor, but under the ceiling)
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- eventually, you can place exits that link to other maps
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All this is described in the [WorkAdventure documentation](https://github.com/thecodingmachine/workadventure/#designing-a-map).
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Please be sure to check it out.
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### Pushing the map
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When your changes are ready, you need to "commit" and "push" the changes back to GitHub.
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Just wait a few minutes, and your map will be propagated automatically to the GitHub pages web-server.
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TODO: describe how to push
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index.html
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<html>
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<head>
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<script>
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window.onload = function() {
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var path = window.location.pathname;
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if (path.endsWith('index.html')) {
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path = path.substr(path, path.length - 'index.html'.length);
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}
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var url = 'https://play.workadventu.re/_/global/'+window.location.host+path+'map.json';
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document.getElementById('mapLink').href = url;
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document.getElementById('mapLink').innerText = url;
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};
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</script>
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</head>
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<body>
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This website contains a map for <a href="https://workadventu.re">Workadventu.re</a>.
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<br/>
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You can access this map at <a id="mapLink" href=""></a>
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</body>
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</html>
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