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thrempp/component/threema/send.go

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package threema
import (
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"encoding/base32"
"strconv"
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"strings"
"github.com/bdlm/log"
"github.com/o3ma/o3"
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"gosrc.io/xmpp/stanza"
)
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func (a *Account) Send(to string, msg stanza.Message) error {
m, err := a.sending(to, msg)
if err != nil {
return err
}
if m != nil {
a.send <- m
}
return nil
}
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func (a *Account) sending(to string, msg stanza.Message) (o3.Message, error) {
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from := string(a.AccountThreema.TID)
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logger := log.WithFields(map[string]interface{}{
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"from": a.XMPP.String(),
"from_t": from,
"to": to,
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})
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msg3ID := o3.NewMsgID()
header := &o3.MessageHeader{
Sender: o3.NewIDString(from),
ID: msg3ID,
Recipient: o3.NewIDString(to),
PubNick: a.ThreemaID.Nick,
}
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var groupHeader *o3.GroupMessageHeader
if msg.Type == stanza.MessageTypeGroupchat {
toA := strings.SplitN(to, "-", 2)
gid, err := base32.StdEncoding.DecodeString(toA[1])
if err != nil {
return nil, err
}
groupHeader = &o3.GroupMessageHeader{
CreatorID: o3.NewIDString(toA[0]),
}
copy(groupHeader.GroupID[:], gid)
}
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chatState := false
chatStateComposing := false
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msgStateID := ""
msgStateRead := false
for _, el := range msg.Extensions {
switch ex := el.(type) {
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case *stanza.StateActive:
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chatState = true
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case *stanza.StateComposing:
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chatState = true
chatStateComposing = true
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case *stanza.StateGone:
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chatState = true
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case *stanza.StateInactive:
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chatState = true
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case *stanza.StatePaused:
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chatState = true
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case *stanza.ReceiptReceived:
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msgStateID = ex.ID
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case *stanza.MarkReceived:
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msgStateID = ex.ID
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case *stanza.MarkDisplayed:
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msgStateRead = true
msgStateID = ex.ID
}
}
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if msg.Body == "" {
if msgStateID != "" {
id, err := strconv.ParseUint(msgStateID, 10, 64)
if err != nil {
return nil, err
}
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drm := &o3.DeliveryReceiptMessage{
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MessageHeader: header,
Status: o3.MSGDELIVERED,
MessageID: id,
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}
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if msgStateRead {
drm.Status = o3.MSGREAD
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}
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logger.WithFields(map[string]interface{}{
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"msg_id": id,
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"type": drm.Status,
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}).Debug("update status of threema message")
return drm, nil
}
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if chatState {
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tnm := &o3.TypingNotificationMessage{
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MessageHeader: header,
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}
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if chatStateComposing {
tnm.OnOff = 0x1
}
logger.WithFields(map[string]interface{}{
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"on": tnm.OnOff,
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}).Debug("send typing")
return tnm, nil
}
}
// send text message
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msg3 := &o3.TextMessage{
GroupMessageHeader: groupHeader,
MessageHeader: header,
Body: msg.Body,
}
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logger = logger.WithFields(map[string]interface{}{
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"x_id": msg.Id,
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"t_id": msg3ID,
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"text": msg.Body,
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})
if groupHeader != nil {
logger.Debug("send grouptext")
// TODO iterate of all occupants
return msg3, nil
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}
a.deliveredMSG[msg3ID] = msg.Id
a.readedMSG[msg3ID] = msg.Id
logger.Debug("send text")
return msg3, nil
}